Sunday, October 9, 2011

solo pvp or: how i learned to stop worrying and love the nanofiber

frogstomper > i was discussing you with some 9pool members the other day
frogstomper > you have been recorded in nothing but jaguars since 2007
frogstomper > except for one wolf and a stiletto
frogstomper > i presume this is accurate
frogstomper > though it begs the question
frogstomper > what skills are you training anymore? =P
Alex Medvedov > well your information is not quite true
Alex Medvedov > i have flown a once in combat thrasher in 2009

this is yet another post pulled straight from the moldenheath.net forums. one of our junior members started a thread called "the art of solo pvp" and i had to weigh in as many people were piping up with "SOLO PVP IN LOW SEC IS DEAD" "unless you have a scout/link/falcon alt, you're not EVER going to get gfs" etc. below is my take

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i solo all the time in the ghetto geddon (http://deepee.griefwatch.net/?p=details&kill=2453) and the lsb cyclone (http://deepee.griefwatch.net/?p=details&kill=2415)

ghetto geddon:
http://deepee.griefwatch.net/?p=details&kill=2371
this guy was with 3 drakes and a rupture. i landed on the gate with them in aedald. the arazu jumped through and everything else aggressed me. i jumped into mutto to go for the arazu with them all aggressed on the other side. i burned back to the gate (slowboat, obviously) and the arazu went for me. the instant he did, i dropped garde iis and lit him up. he damped me till i could only lock to 15km and he was holding around 16.7

i let my drones chew on him as i approached the gate and lo and behold he came within lock range. i locked him, hit him with the heavy neut and a face full of lazers and he was like WHOA~~

he didn't manage to damp me again (force recons have shitty cap reserves so damp kiting once heavy neuted is ~REALLY~ hard) and died nobly on the field as his mates jumped in

as soon as the drakes started hitting me in earnest, i abandoned drones, overheated LAR and popped an exile while spamming jump on the gate

i made it through the gate@30% structure and warped to a station to rep up. once that was done, i warped BACK to the gate and jumped in without a second thought. the other drakes were all on the gate@0 and jumped back into aedald... except one. he was looting and salvaging the arazu wreck and was just sat with no velocity on the wreck. soooooo i hooked him and started whomping on him (http://deepee.griefwatch.net/?p=details&kill=2370) as he was dying and making no attempt to burn away or to the gate, titus jumped in and whored on like a faggot, but he was dead to rights

gf in cheap bs

lsb cyclone
http://deepee.griefwatch.net/?p=details&kill=2206
i had been out in a jaguar with shtang and he spotted this rapier along with an arazu, geddon, cane and rifter and told me about them. i had a lsb 'clone stashed in bos so went and swapped to it. after playing games on the gates for a while, the rapier and arazu made a play for me, trying to lock me down off a gate. since cloak delays are nasty, they didn't pin me but i got aggro on both of them

after jumping back and forth, tempting them to try it again, i managed to get the geddon to follow me and be huge and slow off the gate as i nimbly barrelled back to it. upon jumping through, the recons went for me again, but i decloaked 5km from the rapier. snagging him quick (he had aggression, remember?) i started brawling him. the arazu decloaked 40+ away from me and tried to damp me and pointed me and swarmed me with drones

the rapier popped pretty quickly. even double webbed, i was fast enough to keep up with the scrammed rapier. he died and i started burning for the arazu who still had me pointed. again, damped to <20km i was just trying to get in range to put pain on him. i got lock back as i closed and came within ~1.5km for landing my heated scram on him to nuke him when he warped in a fit of cowardice

at that point, the geddon and cane were back in, but i was tanking them at range just fine and had enough cap boosters to keep my tank and mwd running under the heavy neut and still pull range... so i did and peaced

another gf in a cheap ship
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basically, there are some important things to remember in solo pvp:
- be familiar with your surroundings. know who people are aligned with, where their backup is at, how fast they can get to you, etc. that doesn't mean use a scout alt, just talk to people, pay attention to who you see as you roam and know how far between gates, etc. also know how many ways in and out of the system you're in has. having an escape that's NOT into a wall of ships is always a good idea

- split up hostile gangs. play games with aggression, know when to jump, pull range and kite out the tacklers, etc. even the most powerful ships in eve can't fight a gang of more than a couple in a toe to toe fight... and even if you CAN, in most situations you don't want to

- pick your targets. if you're in a cynabal, choosing a fight with a drake is a really bad idea. your range is almost guaranteed moot point, his dps to tank ratio is better than yours and if you get scrammed, you're fucked no matter what. you need to know what fights look like you have a chance of winning and which you should run from

- don't be greedy. when you're facing a group of ships, pick out the ones you can take and focus on them. pull them apart and brawl them down quickly... and get out. you don't need to be billy badass and try to take ALL of them if the situation isn't in your favor. i can't tell you how many times i've heard "i had the rapier down and i would have gotten out if i hadn't tried to go for the XXXXXX" (edit: not that i don't believe in killing as much as you can in every engagement, but the longer you fight an enemy, the more chance they have to call for back up, call in a counter for your tactic, warp in a falcon... etc)

- take into account every contingent you can and have a plan for dealing with certain situations (even if that plan is DIE WITH HONOURE~) if that means eccm, implants, cap booster, etc... just make the plan

- make loads of tactical safe spots. if you're truly solo, you need to be able to spy on gates and check grid and stuff. they're quick to make around your normal hunting grounds and well worth it

- get in the mindset. here's the thing- for every fight you get that's amazing and you perform as you should and your opponent bites it in a humiliating manner and you enter god mode, there's 20 where you welp, the faggots bring a falcon/swarm of ecm drones/logi/etc, you fuck up and burn out important modules (WELP~ point gone) or any number of things. so fuck the losses and go balls deep. take every fight as if it's the first one of your night and say a quick prayer to garmon as you wing in for the kill

when you do that, you're everything that's right in eve

1 comment:

  1. Absolutely. I bloody love the ghettogeddon and its variations, it's a great ship -- not quite as awesome as it was in the Kil2 era when it still had 90% webs, but still a beast.

    I have once, ever, killed a Drake with a Cynabal. It was terrible because I used ECM drones, but I did kill it. I had previously died attempting this. I have also killed a Drake with a Curse. These are all bad ideas which should be avoided at all costs unless you can for sure get away. Learn to engage only what you can realistically take on, and if you're set on Honour-Solo then be ready to discover just how unrealistic it was after all.

    Excellent poast on a side of PVP that I, and many others, rarely visit or even see.

    ReplyDelete