Friday, April 13, 2012

when preparation meets opportunity

Dian Lung > "maybe we should say sorry to all the people we told to fuck off" "NO GODDAMNIT, IF YOU TELL ME I'M TROLLING FIVE TIMES WHEN I SAY I HAVE A NYX POINTED I'LL FUCKING WELL TELL YOU TO FUCK OFF"

it's funny to me- i sat down this week intending to write a blog post and really dragging my feet about it. now it was hard for me to go to bed and get through work before writing this next one

the reason should be obvious:

holy shit

gunpoint diplomacy's first super cap kill \o/

it went down like this:

we had just finished ganking a slippery drake in atlar and our little gank gang was headed back to bosena to dock up. me for the night, the rest to get drunk and spin until they had to go to bed at the time normal people go to bed~

as we're warping home, titus veridius, who's obviously not ready to stop killing for the night, announces on ts that he's going to go scout and probe the istodard pocket before coming home to bos. people halfheartedly acknowledged and we trudged our way home

about 15 minutes later, i was doing my nightly rituals: adjusting market orders, minor ship logistics and just shooting the shit, procrastinating my inevitable bedtime when titus blurts out:

"nyx on scan in sakulda"

now, you should know that this happens fairly often. plenty of alliances use backwater systems in dead end pockets around mh and derelik for supercap logistics. hell, even some raiden. and quam singulari guys use their supercarriers to run level 5 missions from the republic fleet agents around mh

nobody really cares

"it's at a pos, right?"
"what time is it?"
"fuck man, he's got a titan buddy in there"

titus didn't give up though

"i'm pretty sure he's at a safe"

i'm already refitting my devoter for super tackling

i was landing on the oddelulf gate when titus announced that the nyx was actually at a safespot, not within the safety of a pos

"i've probed it. i'm sitting 50km off of him and he's got 0 velocity"

now we're fucking talking

suddenly gripped by a sense of urgency, a lot of shit started happening really fast. the call for more heavy interdictors to come to sakulda started hitting every friendly(ish) channel we had characters in. cynos were shifting all over the place. friends self destructed pods, clone jumped and podded through high sec to get into the area

titus gang-warped my devoter to the scan result the instant it hit sakulda local. not seeing a nyx on scan, my heart was pretty far sunk as i warped to the result. i'm good at dealing with disappointment, but near misses on careless supercapitals has become almost a regular occurrence in my life

"nothing here dude. you sure you weren't seeing thin-"


my devoter bounced off the cloaked nyx, now 700m from my ship


that was it. batphones were ringing off the hook, every channel was now fucking SPAMMED with us begging for help

the call was hictor>armor logi>dps>whatever... and people just couldn't believe that i was serious

xxxalloxxx jumps on comms:
"are you serious?"
i'm urgently repeating ship orders and system name
"yes i'm serious"
"get to sakulda. hictor, armor reps or dps"
"are you fucking serious?"
"yes, i'm serious. nyx tackled. i need backup BADLY. sakulda. hic, reps or dps"
"this is a troll"

and i lost it


responses pretty much cleared up after that. some time in the huge chat mess, titus had landed on grid in a hictor followed by his alt. vanderie was along shortly after adding yet another point... and the guy logged off. maybe he didn't know about the new aggro and logoff mechanics? no matter. let's burn him down

people kept offering to bring dreads to help tear him down faster~ don't get me wrong, they were awesome to offer. the problem with supers is that where there's one, there's typically 20 more. the last thing i wanted was to have this nyx tackle turn into a clusterfuck of friendly(ish) cap losses should he light a cyno and bring in whatever support to help try and shake him loose. that and a supercap fc in burn eden [nc(dot)] had responded to my spammed plea for help and was on his way with a gaggle of supers


from previous run-ins with nc(dot), i knew better than to have anything on the field that i would regret getting blapped by a titan. i figured that while this ran the risk of the guy coming back and managing to self destruct before we could murderize him, it was the safest way to halfway control the absolute shitfuckery of chaos that was forming around this dude

sure enough, as he was going into structure, the nyx pilot logged back in, activated his tank (capital armor rep, hardeners, pesky fucking damage control~) and initiated self destruct

oh well

friendly cyno on the field not 10 seconds after self destruct initiated and out poured 10 nc(dot) supers and their 9 supporting carriers

in the end, a nyx and his empty pod died, there were no friendly fire incidents and everyone walked away happily with a km

oh! and allo remembered to start fraps!

thanks everyone who came out and made this possible. i'm still trying to figure out what that guy was doing out in our neighborhood with his pants down but so far coming up dry

maybe i'll never know~

Wednesday, April 11, 2012

spring update 2012

Dirty Protagonist > quick! someone say something funny
Dong Orson > hatchery is good at pvp

it's been a while since i posted anything to this here blog i run so i figured it's time for a quarterly update~


i guess i'll start with the most recent first: marauder ganking~

ransm has ganked miners in molden heath high sec for ages. roaming bands of thrashers would often show up in teon local accompanied by hilarious(~) gifs and followed by honoure-fiilled(~) gfs. often there would be multiple casualties. hulks, mackinawsretrievers, covetors and pods.... sometimes even assault ships

we used to get multiple alts providing multiple warp ins on multiple hulks(~) and it was AWESOME. we would be able to alpha one, hit his pod as we warped to the next, land, hit another miner, hit his pod, etc. our best record was 3 warps yielding 5 mining ships and 2 pods

unfortunately, ccp declared this shoot and warp thing to be an exploit and has since patched the game to prevent us from achieving such glory~

we couldn't let this hamper our suicide ganking so to the mathboat we went. after doing some timing experiments with concord in high sec, we determined that we could use 12-15 catalysts to suicide gank an orca if i didn't fit a reinforced bulkhead nor damage control


but why stop there? once again a'sail in ye ole mathboat, we determined that we could use 10 catalysts to take down mission fit marauders. the call went out, alt probers got busy, ships were scanned and it wasn't long til the first vargur and pod went up in balls of blue fire

after that it has been nearly non-stop the past week. eve-kill estimates us at ganking over 36.7 billion isk in assets

holy fuck~

kane rizzel also has a fantastic write-up on these shenanigans over at his blog, a pirate's perspective


i wanted to take a second to plug a molden heath resident and fellow pirate joe struck

joe is the owner and operator of Joe's Signpainting, Pinstriping and Tatoos (

his work is top notch and his prices are more than reasonable. i'm talking to him now about doing a much-needed banner for the blog and maybe a matching forum sig

check him out if you're into eve art and stuff


omg armor hacs. ARMOR HACS~
our latest fleet doctrine to be met with insane success has been ab armor ships. i think that most of eve knows about the afterburner propelled, low sig, high damage, low range cruisers by now so it's not like it's anything new, but i like our spin on it: ruptures

the fit is silly, but we've had a lot of success with them. from forcing carriers to self destruct (another story entirely) to killing 3b isk bhaalgorns 

basically, it's a burly armor tank, little bit of low range dps, some smartbombs for clearing drones and a handful of guardians to make them ridiculously hard to kill. it works really well with 8-10 guys and only gets better from there

i know i posted about this back in january when it was still relevant, but here's a vid of us using a similar gang to cause all kinds of problems: laktos's "tale of two pocos"


i guess that's it for now. i hope you're all enjoying the crucible patch as much as i have been

Friday, February 3, 2012

gunpoint diplomacy: an evolving paradigm

if you want to it to be more of a test the best option would be to have a smaller fleet considering that when we blow the horn of gondor we outnumber them comfortably. - Arasul

when i left something rotten [5-20] last march, i joined a gunpoint diplomacy [ransm] that was like 5 dudes, a pirate princess and a bunch of hurricanes. it was pretty much a continuation of the small gang piracy that i had always done in 5-20. probing, ganking, skirmishing, robbing, thieving, ransoming... it was all in a days work

the thing is, when you have a good thing going, it rarely stays the same. it usually either starts growing or fizzles out. for us in gunpoint, we were a part of an amazing community, had some great fc talent and plenty of targets to fire upon. more and more people joined and our tactics evolved. first we started adding scimitars to our little marauding gangs. shield bc/scimi gangs became a common sight in the heath

it wasn't long after this when gloriouse~ CEO sard caid introduced us to the loki links. a small campaign of scrapping with 0.0 bears in derelik showed us the amazing things that the drake could do with a booster loki. after kiting and brawling down TONS of unsuspecting targets in situations where we were outnumbered, link lokis became the rule of the day

this shift led us a whole new direction. once we had practiced exploiting speed and range thanks to the loki links, things started to change. many more gunpoint suddenly had loki link alts. snakes sets were being purchased. our drakes were now unstoppable!

problem with drakes though is while they have amazing range, good ehp and a great assortment of mid slots for more tank or webs, they lack heavily in the dps department. heavy missile launchers just weren't intended to be the weapon of choice for the discerning pirate. what could possibly fill this niche in the way that the 425mm autocannon hurricane once had?

enter machariel

the mach, while expensive, brought long range autocannon punishment to the already well established base of amazing speed and good ehp. they also brought with them another unexpected boon: artillery. gunpoint soon started refitting the autocannon machariels with 1400mm artillery. now they simply alpha'd ships to their doom

this era brought about some of gunpoint's most expensive lossmails. feeling invulnerable in these ludicrously fast battleships with dreadnought-esque alpha strikes led some members (lol me~) to make poor choices and engage things that they should not, ending in lossmails

this hasn't stopped us yet though, far from it. in fact, i would say that we're now emboldened to try more new things and share our results with the whole of eve

gunpoint's latest experiment is another pioneering move by our grandiose~ CEO sard caid: his livestream

if you follow @SardCaid on twitter, you'll see when he starts streaming (usually around 7pm PST) and you can tune in to see what he's up to. he typically takes out a solo or small gang incursion into one of the nullsec regions around us where he tries valiantly to get a brawl from the locals who are often tuned into his stream. lately even he has been streaming our mid-sized gang work, sharing our gang's perspective with the people we are engaging

while it might not always (read: never) work in our favor, it's incredibly fun and it's all very heroic~

it's exciting for me as a player to watch the organization that i'm so fond of grow and evolve as an entity as well as grow the molden heath community that i have loved for so long. as much as i hope that its spirit never changes, it's exciting to see what new and rad things come of this dynamic group of individuals

Monday, January 30, 2012

pirate on pirate violence: yarrrrowch~

CraftyCroc > i'm too hung over for life atm. going to get drugs - bbiab

we formed up a little early for the poco op today (1741 or so fleet was started). 90% of the fleet was present, on time and ready to fucking rock with 20 minutes to go to departure

fucking win

we rolled to unertek in 15 ruptures and 5 guardians ready to rape faces autocannon style (shout out to sulei with his 300dps fit). scouts showed less than 8 hostiles logged into local by the time we hit the unertek gate in klingt

fuck em

we started shitting up local right away and whomping on the first poco. it died in minutes. the local g-spot big mouthed dread/widow loser, sshecat, piped up with a bunch of ominously nebulous threats while we watched her coalition mates just fuck around in mission ships and noctises and shit. we lol'd and took 30 for food/bio/wank/local shit talking

when we came back, we got a tip that friends of harassment were setting up a bait phoon to light cyno for a black ops gang (lawl). i pinned a scout to it and apparently their phoon got welp'd by russian hurricanes while their arazu (cyno i reckon?) got welp'd hard by the same canes and maybe gate guns. i don't know but it was amusing

anyway, we went back to work on the pocos. second poco was dead in what felt like seconds. the GSA (g-spot alliance, not goonswarm~) guys quit talking shit and logged off to go watch my little pony (friendship is magical~~) and we just kept hammering on structure (boring~)

finally we get a report that a spam fleet is moving our way

fucking FINNULLY~~

Kaeda Maxwell > 2 zealot
Kaeda Maxwell > 2 typohoon
Kaeda Maxwell > 4 pest 4 guard
Kaeda Maxwell > omen navy
Kaeda Maxwell > sfi
Kaeda Maxwell > 3 abbadon
Kaeda Maxwell > legion'
Dade Corban > I suddenly have to pee.

at this point, i ordered all of the tempest pilots, loki and bhaal pilots and 2 abaddon pilots to dock and ship up. once we were ready, the last two guardians and remaining ruptures (like 6 i think? maybe 8? idk i left the field~) showed as much leg as a bored t1 cruiser fleet as they could. i knew their scout/links (legion) were in local probably watching scanner, so we just waited

and they delivered

thankfully they were kind of dumb. first, they warped in a couple of battleships with only two of their four guardians at 0 on the ruptures. webs and points were thoroughly spread and we undocked on cue and all hell rained down on the spam gang. apparently their fc must have been tackled on the field... or the people on the field were far too dumb to report the deluge of rape on them because they warped in the rest of their fleet in- battleships at 30~km one direction and guardians at 30~km from the other


damps went straight up on the guardians at range as we luxuriously plowed our way through their remaining battleships, losing only two ruptures in the whole event

the BR is sort of skewed considering a lot of people reshipped and pocos were killed in the system, but you get the idea

gf spam.

yeah, the only way to stop spam is getting blue with corps around the whole eve-universe -_-


Thursday, January 26, 2012

a night in molden heath: a love story

Jack Dant > "Small/Med size corps are at a greater disadvantage. Having a POCO is like painting a big target on your back for wardecs"
Jack Dant > most stupid statement of the day?

~battle report 25/1/2012~

this two-part battal began with warlord protagonist~ forming up a gang of 10 or so tr3 bcs to go out and whomp on some player owned customs offices (pocos). the idea was to reinforce a handful of them with the intention of getting a combination of both a group that would defend their office as well as a tremendous timer for our glouriouse~ battalfleet

this was achieved with two potential pocos- one in aedald owned by blackened skies [the unthinkables] and another in unertek owned by gal0re industries [HELM alliance]

the plan was to form up the next iteration of our rupture/guardian gang as zealots, stabber fleet issues (sfis) and guardians. this new fleet would be slightly faster than the ruptures with a little bit better dps thanks to the zealots. the draw of this over the ruptures, however, was the sfis had a trick up their sleeve. a t2 sensor booster and meta 4 sensor dampener on the stabber fleet issue gave it a unique ability to limit kiting logistics' ability to lock at range as well as frustrate dedicated ewar platforms and force them to close range or leave

the final linch pin in the fleet was the warlord mobile~~ fc ship- the devoter. fitted for buffer and ab sig tanking, it also sported 3 faction medium smartbombs for clearing the field of ecm drones (also whoring everyone's km if we were to wipe~)

fleet formed up on time. we had some issues with comms and members from the uk connecting. it seemed as though it's a DNS problem with BT... but we still don't know. thankfully joe public was there and offered us use of the hydra RELOADED ts3 (thanks joe~). that hurdle cleared, the gang undocked, ready to go

final gang numbers were 5 guardians, 6 sfis, 6 zealots, fc devoter, armor web loki, kaeda's heroic vengeance~ and a link loki + legion already in position for faggot off-grid skirmish and armor links. with this rag-tag band of fuckery, we rolled to the poco.

during this time, our eyes had spotted a clusterfuck of antipirates (CoA) defense fleet forming up in unertek, the site of the earliest timer out of our set. local was hovering right around 70 with between 4 and 6 carriers landing on the poco, warping to gates, cloaking on the poco, warping to poses, etc. with only 17 in gang, i wasn't too keen on showing up to try and fight even after their gang left unertek. i'm sure they were just dying hit us with some kind of hat trick bullshit. guess we'll have to find out about that shit later

anyway, their bs and below gang was held on the oddelulf gate in atlar when we hustled through heild. while they had an obvious scout on us, their gang did not seem keen to pursue or engage us on a structure, even though the entity owning the structure was confirmed red to them

oh well. their loss

we sat there manually firing on that poco in aedald for what felt like an hour since it was bugged and guns would alpha but not continue to cycle nor show cycle timers, no matter what tricks we tried to do with switching on or off "auto repeat" or grouping/ungrouping, whatever. we did test that they would cycle normally on another ship (thanks everyone who shot me~). during this clusterfuck of dickery with the bugged poco, sneaky, rahmat and ryuichi logged in providing the gang with new armor links (so jd could swap to a sfi from the hero damnation), 2 zealots and another guardian

after that hour though, scouts reported a big spike in audsder. figures they'd come from behind~~

crefakis > loads of shit on scan. no ecm though

their gang comp: 7 hurricanes, claymore, lachesis, 2 falcons (lol no ecm~~), 4 drakes, 2 dominix, oracle, harbinger, rifter, tristan and 4 (i thought 5 but w/e) scimitars

they decided to warp to about 20 on us, which is as good as 0 since we were on the ball hooking up their ships with skirmish linked scrams and loki webs. warlord protagonist tried to first break their logi by damping some of them and primarying one of them, but alas they were too close. instead, he opted to start alphaing some poorly chosen ships for their shield fleet. damps were well used vs offending falcons and smartbombs handily cleared the field of nasty ecm drones

after the first guardian died, it became apparent that the neut fitted domis were the biggest threat. they were pretty quickly dispatched but not before we lost a SFI and another guardian. once the domis were gone, the rest of the field was easy to handle and the hostile fc ordered his retreat. we mopped up some remaining ships that were slow to warp and the field was looted/salvaged

things weren't done yet though. as we were cleaning up, our scout in unertek reported that the hostile fleet had stood down. however, there were two phoenixes "slowly dropping speed below 20m/s" on one of our pocos they had reinforced to retaliate


we hot burned it for unertek to land mere seconds before both dreads finished their siege cycles. points were landed and their meager support battleships were quickly dispatched. after that point it was just a matter of hammering on the dps whist smacking in the most nauseatingly abrasive way possible... and maybe neuting out their cap. thanks to sard caid for piloting cephas boaz's bhaalgorn and titus piloting titus's neuting fleet phoon (lawl~) from bos and jack dant for piloting his alt's neut apoc from heild to unertek to make this possible

we thought that in itself was dessert... but as we finally got the cap loot scooped and returned to bosena, arasul's alt had probed a small gang of battlecruisers out that had been fighting at a safe spot. several of them were quickly killed, including a pod of +5 implants worth around 400m

all in all, it was a fantastic night. thanks and props to everyone who made it possible. i hope it's as fun to fly in my fleets as it is to fc for you guys